It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The Demoman is great for hordes of non-boss enemies, except for those immune to splash damage. The Demoman can also detect hidden enemies and damage lead enemies. The Demoman also ignores defense, dealing full damage to the enemies with defense. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The explosion caused by the Demoman is separated into two spheres. After the first throw, while the Demoman still aims, this does not affect its firerate. The Demoman will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. If the targeted enemy dies, the Demoman will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. This only affects the damage for the first throw, as it means the Demoman has to wait a second before throwing it. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.Īt Levels 0-2, the Demoman takes one second to aim at an enemy before throwing its explosive grenades. The Demoman is a starter splash damage tower that can be bought in the store for 250.
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